


#Need for speed rivals split screen series
Ghost Games took two years to develop the next title, a complete reboot of the series titled just Need for Speed (commonly known for the sake of clarity as Need for Speed 2015), released on PlayStation 4 and Xbox One in November 2015, with a Windows version released in March 2016. A film loosely based on the series starring Aaron Paul was released in 2014, but EA released no new NFS game that year. They (with Criterion's help) released the Spiritual Successor to 2010's Hot Pursuit with Need for Speed Rivals in 2013. However, after the release of a reinterpreted Most Wanted in 2012, the publisher had a new studio called Ghost Games (mostly based in Gothenburg, Sweden, with branches in the UK and later Romania) create the next NFS game. After a renaming to Quicklime Games in 2012, they were later shuttered in April 2013.įrom there, EA retooled the series again by making Criterion the main developer. Autolog would be added in every NFS game since, and was even added in the spin-off to Criterion's own Burnout series, Crash! EA Black Box tried and failed to take back the franchise with free-to-play MMO Need for Speed: World (2010-2015) and cinematic racer The Run (2011). Games of note after this retool included the two Shift games (20) by Slightly Mad Studios, which had an organized track racing format similar to the failed ProStreet, and Criterion Games' 2010 reboot of Need for Speed: Hot Pursuit, which went to back to racing with exotics in a fantastic environment that added a focus on online social gameplay with their Autolog system.

However, the success was short-lived as after the critical and commercial disappointments of Need for Speed: ProStreet (2007) and Undercover (2008), EA retooled the series by experimenting with various developers and gameplay styles for a few years, with two vastly different NFS games being released annually. Free-roaming environments were later added to the gameplay formula starting with Need for Speed: Underground 2 (2004) and were expanded upon in Need for Speed: Most Wanted (2005). note mainly for PCs and non-PlayStation consoles However, after seeing the success of the film The Fast and the Furious in 2001, EA decided to make EA Black Box note developer of the PlayStation 2 version of Need for Speed: Hot Pursuit 2 (2002) the series' main developer and have them move to tuner car racing in urban environments starting with Need for Speed: Underground (2003), which was a hit with consumers at the time. It started out in 1994 initially with a focus on allowing players to drive the most exotic supercars in a variety of fantastic environments for their time, with games developed mostly by EA Canada note mainly for the PlayStation 1 versions and EA Seattle. As a result, it has seen many changes and at least three reboots. Need for Speed, frequently known by its initials NFS, is a long-running and popular series of racing games published by Electronic Arts focusing on illegal street racing, and it is the publisher's oldest continually-running franchise not under their EA Sports brand.
